Data Structures for Game Programmers by Ron Penton

By Ron Penton

"Data constructions for online game Programmers" replaces unending pages of dull textual content with intriguing gaming know-how and attention-grabbing pix. The complicated topic of knowledge buildings is made effortless to appreciate and enjoyable to benefit. commence with a proof of ways the preferred facts constructions and algorithms paintings. Then you're in your approach as you create your individual! From uncomplicated arrays and bit vectors to severe binary tree graphs and hash tables, this booklet covers all of it. It even tackles the algorithms used for sorting, looking, compression, and recursion. Plus, you'll really see each one idea placed into perform via interactive graphical demonstrations integrated at the CD!

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Additional info for Data Structures for Game Programmers

Sample text

885 Containers . . . . . . . . . . . . . . . . . . . . . . . . . 889 Sequence Containers . . . . . . . . . . . . . . . . . . . . . . . 890 Associative Containers . . . . . . . . . . . . . . . . . . . . . . 896 Container Adaptors . . . . . . . . . . . . . . . . . . . . . . . . 896 The Miscellaneous Containers . . . . . . . . . . . . . . . . . . . . 898 Conclusion . . . . .

901 Team LRN xxx Letter from the Series Editor Letter from the Series Editor Dear reader, I’ve always wanted to write a book on data structures. However, there is simply no way to do the job right unless you use graphics and animation, and that means a lot of work. I personally think that all computer books will be animated, annotated, and interactive within 10 years—they have to be. There is simply too much information these days to convey with text alone; we need to use graphics, color, sound, animation—anything and everything to try to make the complex computer science subjects understandable these days.

If you’re confused by some of the stuff in this chapter, don’t worry about it much; instead, just try to remember which running times are faster than others. Whenever I use Big-O notation in this book (which isn’t frequently, by the way), I always take time to explain it. Team LRN 11 This page intentionally left blank Team LRN CHAPTER 2 Templates Team LRN 2. 14 Templates I n this chapter, you learn about templates. Templates are a fairly important concept in computer programming when you are dealing with data structures because they allow you to easily maintain your code.

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